Nathan Drake, the Ur-Protagonist of the late 2000s: hot, stubbly white dude with a gun. He’s both immature and insecure, covering his cowardice with false bravado so thick you can see it from space. He blazes through at the centre of his world, whole cultures exist purely to play a part in his riddles, whole cities exist to be his burning playground for an hour, whilst he remains oblivious to the fact this world was all built for him. No wonder he’s so immature. No wonder he’s so insecure. How could he be anything else? Not once does he solve a problem by talking to someone. Not once is he required to do anything other than jump or shoot. Not once is there any long term consequence for the decisions he makes.
As he hangs over the edge of a cliff, he looks down and makes that face to camera he always does, the one that says “how does this shit keep happening to me,” unable to fathom that as the only constant in these equations he may be complicit in some way. Nathan Drake is the hero who’s reward is to think of himself as the victim.
After 10 years, Uncharted’s matriarch has departed the studio that built Nathan Drake.
"Amy Hennig, the creative director and writer on the Uncharted series, has left developer Naughty Dog.
Numerous trusted sources close to Naughty Dog have verified Hennig’s departure from the studio. She was writing and leading development of Uncharted PS4. Her final day at the studio was Monday, March 3.
Sources claim Hennig was “forced out” by The Last of Us’ Neil Druckmann and Bruce Straley, and explained that Uncharted may now come under their control.”
Biennial reminder that Uncharted 2: Among Thieves's Chloe Frazer was once Japanese pop star Namie Amuro.
Further poof of lazy fucking artists in the video game industry. Did they even credit her for that? And sadly it looks like they recycled most of the design for Rika Raja anyhow. Wow.
Hey, so I photographed and cobbled together the comparison pic for pushtosmart and feel this might need some context.
This is from a section of the book about the development of Chloe’s character. In it are several pieces featuring drastically different potential designs. Something rough like this probably would have been used as a “mood” piece for a pitch or something—to get a feel for the character in very early stages of development. Thus, I really don’t think it’s fair to say this is “proof of lazy fucking artists.” It’s part of the process. Similarly, they may have very well returned to this piece as inspiration for Rika, which—given that it doesn’t bear much of a resemblance to Chloe’s final design—seems fair.
What’s baffling/hilarious is that this particular piece was published in the book. It always made me wonder if someone at Naughty Dog was a Namie fan, or if they just googled “sexy asian” or something for references.
(Namie isn’t mentioned in the book, indicating that, while the artist may have known who she is, whoever curated the book probably did not. They were more than likely just looking for pieces from different stages in development and by luck this one was selected. As a Namie fan, I continue to be tickled by it and dream of a secret treasure trove of Namie-As-Chloe art from different stages of her career.)
We have great news for all our Uncharted fans - Amy, Justin, and the team are hard at work on an amazing new installment of the Uncharted series to be released exclusively on the PlayStation 4 system. Our goal is to continue what we’ve done in previous console generations and once again deliver the best in storytelling, performance capture, technical innovation and graphics on the PS4.